HOTLINE MIAMI
Jonathan Söderström & Dennis Wedin combined an arthouse storyline with a driving soundtrack into the violent video game Hotline Miami.
DOCU-SHORT
DISCUSSION
The game’s publisher at Devolver Digital Mike Wilson sums up the story of Hotline Miami as this, “This is your arthouse film, being played through a video game.”
Many creations are story-based at their core, and the audience naturally inserts themselves into the main character. Jonatan describes the game’s main character as the “perfect character because he doesn’t have a personality so you can put yourself into him”.
Q: How can your audience be the main character of your creation?
Many independent game developers treat music as an after-thought. To its credit, almost all of the critical reviews of Hotline Miami mention its soundtrack. The enveloping and driving soundscape that Jonatan and Dennis wanted “had to have a certain beats per minute”. They started searching for music through Bandcamp until they found the work of M|O|O|N who was still in high school and had never licensed music before. He had no idea that the four songs he’d made on old speakers in his mom’s basement were the perfect backdrop for Hotline Miami.
M|O|O|N reflects on his involvement saying, “It represents what is possible. You can make a game that sells two million copies, with a small budget and two people. Just because you have a good idea and you’re willing to put in the work.”
Q: What other creation and creators would benefit your creation?